The idea came to life during the development of Assassin’s Creed: Odyssey, a hardcore game that was set in ancient Hellas. The team found such a rich array of stories to tell from ancient Hellenic mythology, but they couldn’t include all of it in Odyssey, said Dumont, creative director.
“It’s the story of the most courageous greek hero: you. You are named Phoenix, and your task is to help the Olympians save the Island of the Blessed. To do it, you have to venture into the Underworld and defeat Typhon and his minions.”
The game is a free-form exploration title with risky traversal. If you try to jump across the chasm, you have to make sure you can make that jump. It has over-the-top mythical combat, puzzles, and world challenges.
“The world is vibrant, with light role-playing game mechanics. You will fight Harpes, Cyclops, and other beasts.”
The idea is to go after a mainstream audience with a story that is relatable to everyone. It is an open world based on Hellenic mythology, with a painterly art style, and a light narrative tone. You can do things like dash and kick or engage in aerial combat.
Needless to say, I'm here for this!
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