One of Hellenismos' most important festivals is the Anthesteria. It is held in honour of Dionysos Limnaios; of wine, and the dead. Elaion will hold a PAT ritual for the festival every day from 23 to 25 February at 10 am EST. Will you join us?
It can't have escaped your notice that yesterday, the secular new year came to an end. Interestingly enough, I recognize many themes of the Deipnon within these festivities. Purification of the house and person, tying up loose ends of the old year, setting goals for a set period ahead. It makes me more comfortable to indulge in good food and friendship to recognize these very familiar efforts.
The Διονύσια κατ᾽ ἀγρούς, or μικρά, the rural or lesser Dionysia, a vintage festival, was celebrated in the various demes of Attica in the month of Poseideon. It was celebrated with a large procession in which men carried a phallus and cakes. Revelers and singers were also a part of the procession. A representation of the God was included to represent His coming. The festival also included stage comedies and the playing of lighthearted games. Generally, it was a joyful festival, shared by all, even the serfs. Will you join us for it on December 25th at 10 am EST?
The University of Liverpool’s Garstang Museum of Archaeology secured £40,000 investment from the Art Fund to produce digital exhibitions using 3D imagery – and to share this knowledge, expertise and equipment with similar institutions across the North West.
The Museums of the North West Photogrammetry Hub: building virtual 3D futures project will use the technique of creating 3D models of objects held in collections using multiple 2D images, allowing the public to get as close to these unique items as possible, as Covid-19 continues to keep the physical buildings sealed.
Garstang Museum Curator, Dr Gina Criscenzo-Laycock said: “The museums of the North West have some of the UK’s most important collections, and this project represents a huge step towards opening up these collections to make them accessible to people from both within and outside the region.”
The investment, which was awarded from the Art Fund’s Respond and Reimagine appeal, will be used to engage a photogrammetry technician; purchase purpose-built computing equipment and software for the construction, editing and manipulation of 3D models; as well as allowing the purchase of photogrammetry equipment to loan to partner museums, to help support digital archiving of 3D models held across the region.
The Liverpool team will also provide training and direct working support to North West museum staff, which will help facilitate the construction of a digital exhibition, featuring augmented reality with accompanying app, that can be hosted at each partner institution.
Dr Ardern Hulme-Beaman leads the University’s Photogrammetry Team, in the Department of Archaeology, Classics and Egyptology, he said:
“We’re extremely pleased to receive this grant from the Art Fund and we’re very much looking forward to starting this collaborative project. The Photogrammetry Team in the University has been working extremely hard to advance efficient photogrammetry practices, and this award lays the foundations for future projects with our collaborative partners, both in terms of creative public engagement and research activities.”
The Garstang Museum, which was founded in 1904, houses more than 20,000 artefacts from Egypt, Sudan and the Near East – including rare pieces from Nubia – but is currently closed to the public due to Covid-19 restrictions.
The funding will allow The Garstang and it’s North West partners; The Atkinson Museum in Southport; Bolton Museum; Manchester Museum; Tullie House Museum & Art Gallery in Carlisle and the University’s Victoria Gallery & Museum to continue to make their collections available – in 3D – to interested members of the public, academics and students across the world.
Campbell Price, Curator of Egypt and Sudan at Manchester Museum, added: “Manchester Museum is excited to be part of this project, which builds on our ambitions in this direction and – crucially – responds to a real need to engage with objects in new, virtual ways.”
To find out more about the University’s Photogrammetry Team, please visit https://www.liverpool.ac.uk/humanities-and-social-sciences/research/research-themes/centre-for-digital-humanities/projects/photogrammetry/ and to find out more about the Garstang Museum of Archaeology, please visit https://www.liverpool.ac.uk/garstang-museum/.
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Saturday, October 3, 2020
ancient Hellenic culture Apatouria Athena Athena Phratria current events Elaion festivals PAT Zeus Zeus Phratrios
Should you feel tempted to experience a breathtaking virtual reality revival of the major Bronze Age eruption of the volcano of Santorini, the siege of the ancient city of Rhodes in 304 B.C. or the discovery of the Antikythera mechanism in 1900, then your wish could be granted as early as in spring 2021. Noesis Science Centre and Technology Museum in Thessaloniki is in the process of developing a new and innovative virtual reality simulator platform and its accompanying films, which will empower users to step into the shoes of one of two distinct past-era characters in each story from the moment they put on their state-of-the-art VR headsets.
Powered by a generous half million euro funding by the EU through the Research-Create-Innovate state aid action, the Activator project, as it has been named, constitutes an ambitious effort to further develop experiential virtual reality with the aim of learning, acquainting the public with new technologies, disseminating knowledge, evolving research and also entertainment. Director of Noesis, Athanasios Kontonikolaou, states,
“This new technology that we are to introduce has nothing to do with the commercial virtual reality sets that you might have seen in entertainment venues. It will be far more upgraded and modern, and a real breakthrough once it becomes available.”
Supervised by the country’s General Secretariat for Research and Technology, the Museum has made a name for its ever-evolving informal education programs and exhibitions. Hence, the aforementioned scenarios of the first three films created for Activator are all relevant to the institution’s tradition of educating visitors on the technological and scientific achievements of the Ancient Greeks.
“In the first scenario, the viewer will be able to wander around the ancient Cycladean city of Santorini, and learn about all the technological innovations then in use at the site of Akrotiri. This was the oldest Greek, and possibly one of the first world civilizations to use structural elements of modern-day societies which were very advanced for that era, such as a sewage system and other innovations. Thanks to the motion simulator platform, users will be able to even feel the earthquake caused by the eruption of the volcano in 1613 B.C. that flattened out the city.”
Similarly, the film about the siege of Rhodes will allow visitors to familiarise themselves with the advanced war technology used in Greece around the end of the 4th century B.C..
On the other hand, the third scenario, the discovery of the Antikythera mechanism, was naturally picked up, given both the international fame of the artifact and also the specialist knowledge accumulated by several members of the Noesis Board of Directors and its researchers in extensive studies relating to this over the years.
As Kontonikolaou points out, the films created for Activator go above and beyond the customary VR gaming aesthetic:
“Our graphics and animation are specialized and based on exceptional sensors so that we can really achieve an interlocking of view and motion in experiencing culture; one could only come across similar equipment in some of the most high-end temporary exhibitions abroad”.
The Centre for Research and Technology Hellas (CERTH), which does all the digital app research for the project and shares nearly half the funding, is the partner responsible for ensuring that exact sensory interlocking when using the platform. In addition to enjoying a 3D projection of the VR film and being in control of the viewing angle, the user will receive complete physical feedback through the specialized motion simulation equipment, thus physically feel the experiences in which they participate.
“Asides from the VR headsets, which offer what we call fourth dimension, there are certain “degrees” of movement in any motion simulator platform, such as right and left movement, the ability to rotate, to lift, to sit down… At this moment, the 4D platform offers right and left and back and forth movement, but it does not offer the possibility of rotation or of attaching sensors on the user, which would offer them an even livelier and more realistic experience.”
There is, however, extremely far-fetching potential for adding to these possibilities at a later stage:
“We might discover newer technologies which we are unaware of today, compatible with Activator. It could offer 5- or 9-dimensional experience, as the platform would continue to progress in line with the latest technological trends – although keeping the safety of users is our first priority. There is an ongoing international discussion about whether the user could feel dizziness or fear and insecurity while watching multi-dimensional VR films, and these questions need to be answered before VR technology moves to the next level. That is why all these VR films have a maximum duration of up to 5 minutes; so that we can ensure a pleasant experience for the user, not the contrary”.
Despite delays by suppliers due to the Covid-19 pandemic, which has slowed down the production process, Activator could be set up at Noesis by March 2021, operating on a pilot basis. The first visitors to use it will be asked for feedback through questionnaires to rate the experience so that it can be further perfected.
At the same time, the project managers will declare competitions for VR experts who could help in the further development of the content of the films for the platform or even advance the latter with additional levels of motion experience in the future.
If the pilot operation goes as expected, Kontonikolaou would aspire to see Activator marketed internationally by the commercial branch of Noesis in the summer of 2021.
“As an independent exhibit, Activator could be either licensed or granted to respective research centers abroad, with royalties on tickets. Another thought is that it could be added as part of the IDEA temporary exhibition, which we produced with funding from the Stavros Niarchos Cultural Foundation. It was presented in Athens and Slovenia and has contracts in place for touring in Cyrpus, Egypt and Canada.”
Since Noesis is self-funded to a level of 70-80% of its annual budget, any income generated from the commercialization of Activator would go towards the institution’s financial sustainability, but also be used for new investments on original educational and research programs that benefit society and take the community forward.
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Friday, September 11, 2020
ancient Hellenic culture archeology current affairs current events modern Greece
Please not that the base game Titan Quest is required to play the expansion.
By the expansion here.
The Minoans live on in myth as people of the land of King Minos who kept the half-bull, half-man Minotaur in a labyrinth below his palace at Knossos. They are also possibly the oldest civilization of Western Europe, and their language could reveal more about a people and culture that was the foundation on which Ancient Greek and (ultimately) Roman culture were built.
The eccentric English architect Michael Ventris famously cracked Linear B, a slightly later but closely related script found in Crete and mainland Greece, in 1952. He discovered that Linear B was actually a very early form of ancient Greek—Mycenaean—and his finding extended the origin of ancient Greek civilization back a further 500 years earlier than first thought.
The Linear B tablets were preserved by chance when the dried clay that had been written on was fired as a result of palaces and other buildings burning down during natural and human-made calamities.
The information they revealed proved to be largely inventories of people, produce, accounts, offerings, and other goods, giving us glimpses of people and their occupations.
Linear A is likely to reveal similar information, but Davis says much Linear A occurs as religious script. “If we can decipher these inscriptions, we will have the personal prayers of Minoan people,” he says.
At the time he cracked Linear B, Ventris told the BBC it was like having to solve a crossword puzzle without knowing which spaces are blacked-out. In fact, Ventris’ achievement was built on the crucial work of little-acknowledged US classicist Alice Kober, who died in 1950. It was Kober who identified similar word endings in Linear B, allowing her to find some root words she thought were place names and which Ventris would later realize were akin to Greek. She also devised a method for tabulating the relationships between signs that Ventris would build on—leaving behind more than 180,000 index cards.
Deciphering Linear B was a monumental achievement, but the challenge of Linear A is even more difficult. That’s partly because the language behind the script doesn’t appear to be like any other language. Davis says:
Like Ventris, Davis became fascinated with deciphering ancient languages as a boy, particularly the story of how Egyptian hieroglyphs were deciphered using the Rosetta Stone that Napoleon’s soldiers found in Egypt. But he’s always known that solving Linear A was a tough task.
By establishing the word order of the language, linguists can identify the function of a word in a sentence just from its position. It’s like finding a key word in a massive crossword puzzle.
"The definite word order in English is subject (S)-verb (V)-object (O), as in the phrase John likes cats. And we know that about 97% of human languages are either in this form or S-O-V (John cats likes) or V-S-O (Likes John cats). What we really need to find is a palace archive, which is where we are likely to find enough Linear A to finally decipher it."
But when Davis looked at other Bronze Age languages of this period in the region, none were like English. They were either S-O-V (like early Greek and Sumerian), or V-S-O (like ancient Egyptian). He guessed Linear A was likely to have one of these two word orders. He then applied this framework to a series of inscriptions that appear on Minoan offering bowls. To put it simply, he found that the words on the bowls tended to recur in what was obviously a formula, except for the second word in the inscription, which was always different from bowl to bowl. His guess was that this word was probably the name of the person (the subject) making the offering. If correct then Linear A was likely a V-S-O language.
That was confirmed when he found the Linear B sign for “olives” (which it borrowed borrowed from Linear A), occurring after the name as the object of the phrase. The repeated start of the phrase was therefore a verb, like “gives”, yielding the phrase “gives Yasumatu olives,” or in English, “Yasumatu gives olives.” Just such an offering of olives in a goblet has been found, preserved at the bottom of a sacred Minoan well. “It was a huge feeling of discovery, completely thrilling,” says Davis.
But he cautions that understanding the word order alone won’t be enough to solve Linear A.
Material was another advantage that Ventris had in deciphering Linear B. There were 20,000 examples of Linear B signs occurring in inscriptions, compared to just 7,000 examples of Linear A signs.
"That is about three-to-four A4 pages worth. Mathematicians tells us that if we are to crack Linear A, we’ll need something like 10,000 to 12,000 examples of signs, which means we aren’t that far away—but it all depends on archaeology. Discoveries are still being made, so I’m optimistic, but what we really need to find is a palace archive, which is where we are likely to find enough Linear A to finally decipher it."
Davis is the 2019 winner of the Michael Ventris Award at the University of London, which the Michael Ventris Memorial Fund supports.
Source: University of Melbourne.






